Status effects, attempted translations, and related information from...

Final Fantasy IV

Effects are listed in order of priority. In most cases, a lower-priority status effect cannot be set while a higher-priority one is already in effect.

 

せんとうふのう Incapacitated Swoon

Menu Indicator: Summary data is grayed out.

Appearance: Characters appear dead, with 0 HP. Monsters are removed from the display.

Effects: Cannot act, and is not a valid target except for effects that remove the status. Counts as dead for determining "game over". This status will remove all other statuses except Toad, Pygmy, Pig, Darkness, Silence, and Levitate.

いし Stone Stone

Menu Indicator: [stone] icon

Appearance: Characters appear to be made of stone. Monsters are removed from the display and treated as Incapacitated.

Effects: Cannot act, and is not a valid target except for effects that remove the status. Counts as dead for determining "game over". This status will remove all other statuses except Toad, Pygmy, Pig, Darkness, Silence, and Levitate.

かえる Toad Toad

Menu Indicator: [toad] icon. Character portrait and map sprite also change to toads.

Appearance: Looks like a toad.

Effects: Disables the Summon, Darkness, Jump, Remember, Aim, Gather, Kick, Endure, Pair Casting, Bravado, Feign Tears, Cover, Examine, Throw, Steal, Ninjutsu, and Spirit Wave commands, as well as all magic (including monster skills) other than ○Toad. Additionally, attack is set to 1, defense, evade, and MEvdX are all set to 0, and anyone attacking a target with Toad status has attack doubled.

Notes: White Magic users can still cast ●Esuna, but only outside of battle.

こびと Pygmy Small

Menu Indicator: [pygmy] icon. Character portrait and map sprite also change to very small people.

Appearance: Looks like a doll.

Effects: Disables the Aim, Gather, Kick, Endure, Pair Casting, Bravado, Feign Tears, Cover, Examine, Throw, and Spirit Wave commands. Additionally, attack is set to 1, defense and evade are set to 0, and anyone attacking a target with Pygmy status has attack doubled.

Notes: Pygmy can bet set on top of Toad, ignoring priority, outside of battle only.

ぶた Pig Pig

Menu Indicator: [pig] icon. Character portrait and map sprite also change to pigs.

Appearance: Looks like a pig.

Effects: Disables the Summon, Darkness, Remember, Aim, Gather, Kick, Endure, Pair Casting, Bravado, Feign Tears, Examine, and Spirit Wave commands, and all magic (including monster skills) other than ○Porky.

Notes: White Magic users can still cast ●Esuna, but only outside of battle. Pig can bet set on top of Pygmy or Toad, ignoring priority, outside of battle only.

Also note that Pig has little or no negative effect on most characters who aren't casters. Since it also prevents many lower-priority status effects, including several that are much more problematic, it's arguably a positive status for some characters.

ちんもく Silence Mute

Menu Indicator: [silence] icon.

Appearance: Blank speech bubble over character.

Effects: Disables White Magic, Black Magic, Summon, Remember, Sing, Pair Casting, and Ninjutsu. No effect on abilities classified as monster magic.

くらやみ Darkness Darkness

Menu Indicator: [darkness] icon.

Appearance: Dark mask over character's eyes.

Effects: Halves hit rate and evade, also halves MHit except for abilities classified as monster magic.

どく Poison Poison

Menu Indicator: [poison] icon.

Appearance: Sickly purple skin tone.

Effects: Disables the Gather command. Periodically inflicts damage equal to 1/8 of maximum HP.

Outside of combat, affected players lose 1 HP per step taken (down to a minimum of 1 remaining HP). All Poisoned characters also lose 42 HP (again, down to a minimum of 1 remaining HP) if Teleport is cast.

Notes: Higher stamina slows the frequency. Haste and similar effects accelerate the effect, while Slow and similar effects delay it. Poison ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present.

のろい Curse Curse

Appearance: Floating skull over character.

Effects: Attack and defense are halved.

Notes: Wears off after battle.

レビテト Levitate Float

Menu Indicator: [levitate] icon.

Appearance: Hovering.

Effects: Disables the Kick command. Avoids all damage from Quake spells (in combat) and damaging floors (in caves, etc.).

Notes: Wears off upon changing areas, or after battle on the world map. Levitate ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present.

まひ Paralysis Paralyze

Appearance: An energy field surrounds the character.

Effects: Can't act until the status is cured or wears off.

Notes: Wears off more quickly with higher spirit. Haste also speeds recovery, while Slow delays it. Wears off regardless after combat.

ねむり Sleep Sleep

Appearance: Sleep bubble over character.

Effects: Can't act until the status is cured or wears off. Prevents Paralysis.

Notes: Wears off more quickly with higher spirit. Haste also speeds recovery, while Slow delays it. Wears off regardless after combat.

こんらん Confusion Charm

Appearance: Swirling animation over character's head, character turns to face allies.

Effects: Uncontrollable. Characters attack or use White Magic or Black Magic, targeting allies instead of enemies and vice versa. Monsters follow a special "confused" AI script that usually, but not always, involves attacking the monsters. Wears off after combat or when hit physically.

きょうせんし Berserk Berserk

狂戦士 in kanji, an alternate Japanese term for バーサーカー (berserker).

Appearance: As usual, but uncontrollable.

Effects: Uncontrollable. Automatically attacks every turn, with a 50% bonus to attack power.

Notes: Wears off after combat.

じょじょにせきか Gradual Petrification Petrify

I refer to this as "Gradual Petrification (2/3)" to distinguish it from the (1/3) version.

Appearance: Character appears to be mostly made of stone.

Effects: Progresses to Stone status in time, or after any attack that successfully inflicts any Gradual Petrification effect.

Notes: Higher stamina slows the automatic change. Slow also delays worsening, while Haste speeds it. Gradual Petrification ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

    D

No name listed in the Japanese version, and the English version looks like a text glitch. I refer to this as "Gradual Petrification (1/3)".

Appearance: Character appears to be partially made of stone.

Effects: Progresses to Gradual Petrification (2/3) status in time, or after any attack that successfully inflicts Gradual Petrification (1/3). A Gradual Petrification (2/3) attack presumably takes it straight to Stone.

Notes: Higher stamina slows the automatic change. Slow also delays worsening, while Haste speeds it. Gradual Petrification ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

"Weighed Down"

No actual name given.

Appearance: Same as Paralysis.

Effects: Cannot act, and counts as dead for determining "game over".

Notes: This is caused by wearing any equipment flagged as "metal" in a certain location, until the source of the effect is nullified. It also ignores priority.

ストップ Stop Stop

Appearance: Unmoving.

Effects: Can't act until the status wears off. This also halts timers for other effects, though that part is somewhat buggy.

Notes: Haste causes Stop to wear off more quickly, while Slow prolongs it. Stop ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

"Egg"

No actual name given.

Appearance: Looks like an egg.

Effects: Affects appearance and AI.

Notes: Special monster status. Typically, monsters with this status do nothing until attacked, then use Hatch to remove Egg status and act normally. Egg status is set when battle begins and ignores priority.

しのせんこく Death Sentence Count

Appearance: Timer over head.

Effects: Inflicts Incapacitated status when the timer runs out, ignoring immunities.

Notes: Haste and Slow have absolutely no effect on Death Sentence, except in as much as they allow you to take more or fewer actions before the countdown expires. Death Sentence ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

"HP Leak"

No actual name given.

Appearance: HP decreases on its own.

Effects: Rapidly lose 2 HP at a time until the effect wears off.

Notes: Haste causes HP Leak to wear off more quickly (reducing total damage), while Slow prolongs it. HP Leak ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

リフレク Reflect Wall

Appearance: Floating shield reflects magic.

Effects: Reflects reflectable magic to the opposing side.

Notes: Haste causes Reflect to wear off more quickly, while Slow prolongs it. Reflect ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

バリア Barrier Barrier

Appearance: None

Effects: All physical attacks against this target automatically miss.

Notes: Only the Lunar Curtain sets this status, and only Dispel, Black Hole, Dimensional Distortion, and the end of combat can remove it. Barrier ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present.

"Clones (2)"

No actual name given.

Appearance: Two shimmering images appear behind the character.

Effects: Completely avoids the next physical attack, then becomes Clones (1).

Notes: Clones (2) ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.

"Clones (1)"

No actual name given.

Appearance: A shimmering image appears behind the character.

Effects: Completely avoids the next physical attack, then is removed.

Notes: Clones (1) ignores priority and can be set even if higher-priority status effects (except Incapacitated or Stone) are already present. Wears off after combat.


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