Items | ||
---|---|---|
ポーション | Potion | Sell Value: 20 |
Recovers 50 HP, doubled if used in combat with Medicine Lore. The undead take damage instead. |
||
ハイポーション | High Potion | Sell Value: 180 |
Recovers 500 HP, doubled if used in combat with Medicine Lore. The undead take damage instead. |
||
エーテル | Ether | Sell Value: 750 |
Recovers 40 MP, doubled if used in combat with Medicine Lore. |
||
エリクサー | Elixir | Sell Value: 5 |
Recovers all HP and MP. Reduces undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. |
||
フェニックスのお | Phoenix Tail | Sell Value: 500 |
Removes Dead and recovers 25% of max HP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
||
おとめのキッス | Maiden's Kiss | Sell Value: 30 |
Removes Toad. |
||
せいすい | Holy Water | Sell Value: 75 |
Removes Zombie and recovers some HP. Damages the undead. A = Random(30, 33.75), D = MDef, M = 4 + (level*magic). D = 0 if target isn't undead? |
||
かめのこうら | Turtle Shell | Sell Value: 75 |
Used in mixes. Tends to produce defensive effects, sometimes at least. |
||
どくけし | Antidote | Sell Value: 15 |
Removes Poison. |
||
めぐすり | Eyedrops | Sell Value: 10 |
Removes Darkness. |
||
りゅうのきば | Dragon Fang | Sell Value: 2500 |
Used in mixes. Tends to produce dragon-themed effects. |
||
ダークマター | Dark Matter | Sell Value: 5 |
Used in mixes. Tends to reverse the effect of healing items when mixed. |
||
きんのはり | Gold Needle | Sell Value: 75 |
Removes Stone. |
||
うちでのこづち | Lucky Mallet | Sell Value: 25 |
Removes Mini. |
||
ダミー | Dummy | Sell Value: 0 |
No effect. |
||
まほうのランプ | Magic Lamp | Sell Value: 5000 |
Summons something. The first usage will summon Bahamut, the second Leviathan, and so on through the summon list until reaching Chocobo (Phoenix is skipped). Subsequent uses will continue summoning Chocobo, but after 20 times, it starts casting Egg Chop instead, which does nothing except display the message しかし、チョップはとどかなかった ("But the chop didn't reach."). Returning to where you found the lamp will recharge it and reset the summoning to Bahamut. As with regular summoning, Odin may use either Zantetsuken or Gungnir, and Chocobo may randomly be Fatso Chocobo instead of the usual Chocobo Kick. |
||
テント | Tent | Sell Value: 125 |
Use at save points. Partial recovery and cures status effects except Zombie. |
||
コテージ | Cottage | Sell Value: 300 |
Use at save points. More recovery and cures status effects except Zombie. |
||
きょじんのくすり | Giant Drink | Sell Value: 55 |
Use with !Drink. Doubles maximum and current HP (up to 9999) for the rest of the battle. Only works once per battle. |
||
ちからのくすり | Strength Drink | Sell Value: 55 |
Use with !Drink. Adds 20 to throw attack of each equipped weapon. Multiple uses stack, up to 255 throw attack. Whether this is a bug or just an oversight, Strength Drinks are nearly useless. Throw attack of equipped weapons is only used when determining damage for Goblin Punch. You can't use these to raise attack damage or even !Throw damage. |
||
スピードドリンク | Speed Drink | Sell Value: 55 |
Use with !Drink. Adds Haste status, removes Slow status. |
||
プロテスドリンク | Protect Drink | Sell Value: 55 |
Use with !Drink. Adds Protect status. |
||
えいゆうのくすり | Hero Drink | Sell Value: 55 |
Use with !Drink. Adds 10 to level for the remainder of the battle. Multiple uses stack, up to level 99. |
||
りゅうのもんしょう | Dragon's Crest | Sell Value: n/a |
Award for beating Shinryuu. Does nothing. |
||
オメガのくんしょう | Omega's Medal | Sell Value: n/a |
Award for beating Omega. Does nothing. |
||
ラムウ | Ramuh | Sell Value: n/a |
Get by beating Ramuh. Use to learn Ramuh summon. |
||
カトブレパス | Catoblepas | Sell Value: n/a |
Get by beating Catoblepas. Use to learn Catoblepas summon. |
||
ゴーレム | Golem | Sell Value: n/a |
Get by rescuing Golem. Use to learn Golem summon. |
||
かとんのじゅつ | Katon no Jutsu | Sell Value: 100 |
Use with !Throw. Fire attack against all enemies. A = Random(120, 135), D = MDef, M = 4 + (level * magic)/256 |
||
すいとんのじゅつ | Suiton no Jutsu | Sell Value: 100 |
Use with !Throw. Water attack against all enemies. A = Random(120, 135), D = MDef, M = 4 + (level * magic)/256 |
||
らいじんのじゅつ | Raijin no Jutsu | Sell Value: 100 |
Use with !Throw. Thunder attack against all enemies. A = Random(120, 135), D = MDef, M = 4 + (level * magic)/256 |
||
えふえふ | FF | Sell Value: ??? |
Looks like a placeholder, or maybe an inside joke. |
||
E-mail comments, corrections, etc.
Return to Final Fantasy 5 index