Use Black Magic with the Black Mage's !Black Magic command. All Black Magic except Drain and Aspir can be reflected.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.
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MP: 4 | Price: 150 |
Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 4 | Price: 150 |
Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 4 | Price: 150 |
Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 2 | Price: 290 |
Adds Poison status to one enemy or ally. Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 3 | Price: 300 |
Adds Sleep status to one or all enemies or allies. Success rate is (90 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 8 | Price: 600 |
Toggles Toad status on one or all enemies or allies. Success rate is (80 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined. Toad can be found in the Village of Istory long before it's available in stores. |
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The -ra spells are more than three times as powerful as their basic counterparts, but consume less than three times as much MP. |
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MP: 10 | Price: 600 |
Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 10 | Price: 600 |
Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 10 | Price: 600 |
Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 13 | Price: 3000 |
Drains HP from a single enemy or ally, healing the caster by the amount the target is damaged (reversed on the undead). A = Random(45, 50.625). D = MDef. M = (level * magic)/256 + 4. Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 15 | Price: 3000 |
Adds Stone status to one enemy or ally. Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 16 | Price: 3000 |
Poison element damage and HP Leak status to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(105, 108.28125), halved if multitargetting. D = MDef / 32. M = (level * magic)/256 + 4. |
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The -ga spells are more than three times as powerful as their -ra level counterparts, but consume less than three times as much MP. |
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MP: 25 | Price: 6000 |
Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 25 | Price: 6000 |
Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 25 | Price: 6000 |
Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. |
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MP: 39 | Price: n/a |
Damages one enemy or ally. Always hits (not even the Aegis Shield can block it). A = Random(254, 261.9375). D = MDef / 32. M = (level * magic)/256 + 4. Note that while Flare, having high power and mostly ignoring magic defense, is the most damaging Black Magic spell against enemies not weak to Fire, Ice, or Thunder, the -ga spells are more effective when a target is weak to them—when striking a weakness, A is doubled and D is 0. Bio also works quite nicely against Poison-weak foes, hitting at a base 210 power for a fraction of Flare's cost, and inflicting HP Leak status too. Flare can't be bought. It must be won in the {Fork Tower}. |
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MP: 29 | Price: 10,000 |
Kills one enemy or ally (adds Dead status). Undead targets are immune and instead recover to full HP. Success rate is (80 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. Death is one of the few ways to heal a character wearing Bonemail. It's like Curega for the undead. |
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MP: 1 | Price: 10,000 |
As noted on numerous Japanese sites, アスピル appears to be short for "aspirate", to remove something by suction. Drains MP from a single enemy or ally, restoring to the caster the amount removed from the target (reversed on the undead). A = Random(8, 9). D = MDef / 32. M = (level * magic)/256 + 4. Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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