Use Black Magic with the Black Mage's !Black Magic command. All Black Magic except Drain and Aspir can be reflected.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.

 

Black Magic
[black magic] ファイア  [black magic] Fire MP: 4 Price: 150

Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] ブリザド  [black magic] Blizzard MP: 4 Price: 150

Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] サンダー  [black magic] Thunder MP: 4 Price: 150

Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(15, 16.875), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] ポイズン  [black magic] Poison MP: 2 Price: 290

Adds Poison status to one enemy or ally.

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

[black magic] スリプル  [black magic] Sleepel MP: 3 Price: 300

Adds Sleep status to one or all enemies or allies.

Success rate is (90 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined.

[black magic] トード   [black magic] Toad MP: 8 Price: 600

Toggles Toad status on one or all enemies or allies.

Success rate is (80 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined.

Toad can be found in the Village of Istory long before it's available in stores.

The -ra spells are more than three times as powerful as their basic counterparts, but consume less than three times as much MP.

[black magic] ファイラ  [black magic] Fira MP: 10 Price: 600

Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] ブリザラ  [black magic] Blizzara MP: 10 Price: 600

Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] サンダラ  [black magic] Thundara MP: 10 Price: 600

Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] ドレイン  [black magic] Drain MP: 13 Price: 3000

Drains HP from a single enemy or ally, healing the caster by the amount the target is damaged (reversed on the undead).

A = Random(45, 50.625). D = MDef. M = (level * magic)/256 + 4.

Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

[black magic] ブレイク  [black magic] Break MP: 15 Price: 3000

Adds Stone status to one enemy or ally.

Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

[black magic] バイオ   [black magic] Bio MP: 16 Price: 3000

Poison element damage and HP Leak status to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(105, 108.28125), halved if multitargetting. D = MDef / 32. M = (level * magic)/256 + 4.

The -ga spells are more than three times as powerful as their -ra level counterparts, but consume less than three times as much MP.

[black magic] ファイガ  [black magic] Figa MP: 25 Price: 6000

Fire element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] ブリザガ  [black magic] Blizzaga MP: 25 Price: 6000

Ice element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] サンダガ  [black magic] Thundaga MP: 25 Price: 6000

Thunder element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(185, 208.125), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4.

[black magic] フレア   [black magic] Flare MP: 39 Price: n/a

Damages one enemy or ally. Always hits (not even the Aegis Shield can block it).

A = Random(254, 261.9375). D = MDef / 32. M = (level * magic)/256 + 4.

Note that while Flare, having high power and mostly ignoring magic defense, is the most damaging Black Magic spell against enemies not weak to Fire, Ice, or Thunder, the -ga spells are more effective when a target is weak to them—when striking a weakness, A is doubled and D is 0. Bio also works quite nicely against Poison-weak foes, hitting at a base 210 power for a fraction of Flare's cost, and inflicting HP Leak status too.

Flare can't be bought. It must be won in the {Fork Tower}.

[black magic] デス    [black magic] Death MP: 29 Price: 10,000

Kills one enemy or ally (adds Dead status). Undead targets are immune and instead recover to full HP.

Success rate is (80 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

Death is one of the few ways to heal a character wearing Bonemail. It's like Curega for the undead.

[black magic] アスピル  [black magic] Aspir MP: 1 Price: 10,000

As noted on numerous Japanese sites, アスピル appears to be short for "aspirate", to remove something by suction.

Drains MP from a single enemy or ally, restoring to the caster the amount removed from the target (reversed on the undead).

A = Random(8, 9). D = MDef / 32. M = (level * magic)/256 + 4.

Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.


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