Use Blue Magic with the Blue Mage's !Blue Magic command. Blue Magic spells are learned when a character with the Learning ability is hit by them.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.

 

Blue Magic
しのせんこく   Death Sentence MP: 10Not reflectable

Sets Countdown status on one enemy or ally. Always misses Heavy targets, always hits otherwise, regardless of Dead immunity.

しのルーレット  Death Roulette MP: 1Not reflectable

Kills a randomly selected enemy or ally (adds Dead status). Undead targets are immune and instead recover to full HP.

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

アクアブレス   Aqua Breath MP: 38Not reflectable

Neutral magic damage to all enemies. Massive damage bonus against Desert creatures.

A = Random(75, 84.375), D = MDef, M = (level * magic)/256 + 4. Against Desert targets, A is multiplied by 8.

レベル5デス   Level 5 Death MP: 22Reflectable

Kills all enemies with a level evenly divisible by 5. Undead targets are immune and instead recover to full HP when hit, but it always succeeds otherwise, regardless of Dead immunity.

Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. This is a cheap and dirty way to kill several bosses and other cumbersome opponents.

レベル4グラビガ Level 4 Graviga MP: 9Reflectable

Reduces all enemies with a level evenly divisible by 4 to 25% of their current HP. Always fails on Heavy targets, but always succeeds otherwise.

Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count.

レベル2オールド Level 2 Old MP: 11Reflectable

Sets Aging status on all enemies with a level evenly divisible by 2, regardless of immunity. Always succeeds.

Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count.

レベル3フレア  Level 3 Flare MP: 18Reflectable

Damages all enemies with a level evenly divisible by 3. Always hits such enemies.

A = Random(254, 261.9375), D = MDef/32, M = (level * magic)/256 + 4. The damage is identical to Flare.

Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count.

かえるのうた   Frog Song MP: 5Not reflectable

Sets Toad status on one enemy or ally.

Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

ちいさなメロディ Small Melody MP: 5Not reflectable

Sets Mini status on one enemy or ally.

Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

フラッシュ    Flash MP: 7Not reflectable

Sets Darkness status on all enemies.

Success rate is (75 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined.

タイムスリップ  Time Slip MP: 9Not reflectable

Sets Aging and Sleep status on a single enemy or ally.

Success rate is (90 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

つきのふえ    Moon Flute MP: 3Not reflectable

Sets Berserk status on all allies. Always succeeds except on immune targets.

デスクロー    Death Claw MP: 21Not reflectable

Sets Paralyze status and reduces HP to single digits on one enemy or ally. Always fails against Heavy types.

Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

エアロ      Aero MP: 4Reflectable

Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(20, 22.5), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Stronger than level 1 Black Magic (Fire, etc.).

エアロラ     Aerora MP: 10Reflectable

Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Same power as level 3 Black Magic (Fira, etc.).

エアロガ     Aeroga MP: 24Reflectable

Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it).

A = Random(140, 157.5), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Weaker than level 5 Black Magic (Figa, etc.).

かえんほうしゃ  Flame Emission MP: 5Not reflectable

Fire element damage to one enemy or ally. Always hits (but the Aegis Shield can block it).

A = Random(50, 56.25), D = MDef, M = (level * magic)/256 + 4. This is a half-cost unreflectable Fira without the multitargetting capability.

ゴブリンパンチ  Goblin Punch MP: 0Not reflectable

Physical damage to one enemy or ally. Ignores row, always hits. Massive damage bonus if the caster and target are the same level.

A = weapon throw attack (for players), or monster attack (for monsters). If the player is dual-weilding, add the throw attack from each weapon. D = defense. M = (level * strength)/128 + 2 for players, or monster attack multiplier for monsters. If the caster's level equals the target's level, multiply M by 8 and set D to 0.

Any level bonus from Hero's Song is ignored when checking for bonus damage, but other level adjustments (like Black Shock) count.

Goblin Punch is the only ability in the game that benefits from Strength Drinks, since it's the only one to check throw attack of equipped weapons.

くろのしょうげき Black Shock MP: 27Reflectable

Halves the level of one enemy or ally for the duration of the battle (round fractions down, minimum result is 1).

Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

ガードオファ   Guard Offer MP: 19Reflectable

Halves the defense and MDef of one enemy or ally for the duration of the battle. No effect if both are already 0.

Success rate is (80 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

ゆうごう     Fusion MP: 13Not reflectable

Full restore to target (same as an Elixir). Damages the undead. Kills caster regardless of Dead immunity.

When cast to a single undead target, the target's HP is set to single digits unless the target is also Heavy, in which case it misses entirely. Fusion always hits otherwise.

Ugh. I hate these sacrificial abilities, but at least in this game you can revive the user and keep going.

マインドブラスト Mind Blast MP: 6Reflectable

Damages and sets HP Leak and Paralyze status on one enemy or ally. Always hits.

A = Random(80, 82.5), D = MDef / 32, M = (level * magic)/256 + 4. Basically a weak Flare with added status effects.

きゅうけつ    Bloodsuck MP: 2Not reflectable

Drains HP from a single enemy or ally, healing the caster by the amount the target is damaged (reversed on the undead).

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

Damage inflicted is equal to (caster's max HP - caster's current HP) / 2. This makes it useless when healthy and potent when badly hurt.

マジックハンマー Magic Hammer MP: 3Not reflectable

Halves the current MP of one enemy or ally (round fractions down).

Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

マイティガード  Mighty Guard MP: 72Reflectable

Sets Float, Armor, and Shell status on all allies. Always hits, also ignores immunities.

じばく      Self-Destruct MP: 1Not reflectable

Inflicts damage on one enemy equal to the caster's current HP. Kills the caster, regardless of Dead immunity.

????     ???? MP: 3Not reflectable

Damages one enemy or ally an amount equal to (caster's max HP - caster's current HP).

Hit rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

はりせんぼん   1000 Needles MP: 25Not reflectable

Inflicts exactly 1000 damage on one enemy or ally. Always hits.

ホワイトウインド White Wind MP: 28Not reflectable

All allies recover HP equal to the caster's current HP. Always hits, and even heals the undead.

ミサイル     Missile MP: 7Not reflectable

Removes 3/4 of current HP from one enemy or ally. Always fails on Heavy targets.

Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.


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