Use Blue Magic with the Blue Mage's !Blue Magic command. Blue Magic spells are learned when a character with the Learning ability is hit by them.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.
Blue Magic | |||
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しのせんこく | Death Sentence | MP: 10 | Not reflectable |
Sets Countdown status on one enemy or ally. Always misses Heavy targets, always hits otherwise, regardless of Dead immunity. |
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しのルーレット | Death Roulette | MP: 1 | Not reflectable |
Kills a randomly selected enemy or ally (adds Dead status). Undead targets are immune and instead recover to full HP. Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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アクアブレス | Aqua Breath | MP: 38 | Not reflectable |
Neutral magic damage to all enemies. Massive damage bonus against Desert creatures. A = Random(75, 84.375), D = MDef, M = (level * magic)/256 + 4. Against Desert targets, A is multiplied by 8. |
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レベル5デス | Level 5 Death | MP: 22 | Reflectable |
Kills all enemies with a level evenly divisible by 5. Undead targets are immune and instead recover to full HP when hit, but it always succeeds otherwise, regardless of Dead immunity. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. This is a cheap and dirty way to kill several bosses and other cumbersome opponents. |
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レベル4グラビガ | Level 4 Graviga | MP: 9 | Reflectable |
Reduces all enemies with a level evenly divisible by 4 to 25% of their current HP. Always fails on Heavy targets, but always succeeds otherwise. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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レベル2オールド | Level 2 Old | MP: 11 | Reflectable |
Sets Aging status on all enemies with a level evenly divisible by 2, regardless of immunity. Always succeeds. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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レベル3フレア | Level 3 Flare | MP: 18 | Reflectable |
Damages all enemies with a level evenly divisible by 3. Always hits such enemies. A = Random(254, 261.9375), D = MDef/32, M = (level * magic)/256 + 4. The damage is identical to Flare. Any level bonus from Hero's Song is ignored when determining whether the spell hits, but other level adjustments (like Black Shock) count. |
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かえるのうた | Frog Song | MP: 5 | Not reflectable |
Sets Toad status on one enemy or ally. Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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ちいさなメロディ | Small Melody | MP: 5 | Not reflectable |
Sets Mini status on one enemy or ally. Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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フラッシュ | Flash | MP: 7 | Not reflectable |
Sets Darkness status on all enemies. Success rate is (75 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined. |
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タイムスリップ | Time Slip | MP: 9 | Not reflectable |
Sets Aging and Sleep status on a single enemy or ally. Success rate is (90 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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つきのふえ | Moon Flute | MP: 3 | Not reflectable |
Sets Berserk status on all allies. Always succeeds except on immune targets. |
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デスクロー | Death Claw | MP: 21 | Not reflectable |
Sets Paralyze status and reduces HP to single digits on one enemy or ally. Always fails against Heavy types. Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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エアロ | Aero | MP: 4 | Reflectable |
Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(20, 22.5), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Stronger than level 1 Black Magic (Fire, etc.). |
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エアロラ | Aerora | MP: 10 | Reflectable |
Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(50, 56.25), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Same power as level 3 Black Magic (Fira, etc.). |
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エアロガ | Aeroga | MP: 24 | Reflectable |
Wind element damage to one or all enemies or allies. Always hits (but the Aegis Shield can block it). A = Random(140, 157.5), halved if multitargetting. D = MDef. M = (level * magic)/256 + 4. Weaker than level 5 Black Magic (Figa, etc.). |
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かえんほうしゃ | Flame Emission | MP: 5 | Not reflectable |
Fire element damage to one enemy or ally. Always hits (but the Aegis Shield can block it). A = Random(50, 56.25), D = MDef, M = (level * magic)/256 + 4. This is a half-cost unreflectable Fira without the multitargetting capability. |
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ゴブリンパンチ | Goblin Punch | MP: 0 | Not reflectable |
Physical damage to one enemy or ally. Ignores row, always hits. Massive damage bonus if the caster and target are the same level. A = weapon throw attack (for players), or monster attack (for monsters). If the player is dual-weilding, add the throw attack from each weapon. D = defense. M = (level * strength)/128 + 2 for players, or monster attack multiplier for monsters. If the caster's level equals the target's level, multiply M by 8 and set D to 0. Any level bonus from Hero's Song is ignored when checking for bonus damage, but other level adjustments (like Black Shock) count. Goblin Punch is the only ability in the game that benefits from Strength Drinks, since it's the only one to check throw attack of equipped weapons. |
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くろのしょうげき | Black Shock | MP: 27 | Reflectable |
Halves the level of one enemy or ally for the duration of the battle (round fractions down, minimum result is 1). Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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ガードオファ | Guard Offer | MP: 19 | Reflectable |
Halves the defense and MDef of one enemy or ally for the duration of the battle. No effect if both are already 0. Success rate is (80 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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ゆうごう | Fusion | MP: 13 | Not reflectable |
Full restore to target (same as an Elixir). Damages the undead. Kills caster regardless of Dead immunity. When cast to a single undead target, the target's HP is set to single digits unless the target is also Heavy, in which case it misses entirely. Fusion always hits otherwise. Ugh. I hate these sacrificial abilities, but at least in this game you can revive the user and keep going. |
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マインドブラスト | Mind Blast | MP: 6 | Reflectable |
Damages and sets HP Leak and Paralyze status on one enemy or ally. Always hits. A = Random(80, 82.5), D = MDef / 32, M = (level * magic)/256 + 4. Basically a weak Flare with added status effects. |
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きゅうけつ | Bloodsuck | MP: 2 | Not reflectable |
Drains HP from a single enemy or ally, healing the caster by the amount the target is damaged (reversed on the undead). Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. Damage inflicted is equal to (caster's max HP - caster's current HP) / 2. This makes it useless when healthy and potent when badly hurt. |
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マジックハンマー | Magic Hammer | MP: 3 | Not reflectable |
Halves the current MP of one enemy or ally (round fractions down). Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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マイティガード | Mighty Guard | MP: 72 | Reflectable |
Sets Float, Armor, and Shell status on all allies. Always hits, also ignores immunities. |
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じばく | Self-Destruct | MP: 1 | Not reflectable |
Inflicts damage on one enemy equal to the caster's current HP. Kills the caster, regardless of Dead immunity. |
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???? | ???? | MP: 3 | Not reflectable |
Damages one enemy or ally an amount equal to (caster's max HP - caster's current HP). Hit rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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はりせんぼん | 1000 Needles | MP: 25 | Not reflectable |
Inflicts exactly 1000 damage on one enemy or ally. Always hits. |
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ホワイトウインド | White Wind | MP: 28 | Not reflectable |
All allies recover HP equal to the caster's current HP. Always hits, and even heals the undead. |
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ミサイル | Missile | MP: 7 | Not reflectable |
Removes 3/4 of current HP from one enemy or ally. Always fails on Heavy targets. Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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