Summon with the Summoner's !Summon command, or !Call if you're feeling lucky. Summon magic can NOT be reflected.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.

 

Summon Creatures
 チョコボ   ChocoboMP: 4

Optional. Chobobo is one of the few summons that is bought (for 300 gil) rather than won.

チョコボキック  Chocobo Kick

Physical damage to one enemy. Evasion also works like a physical attack. Hits unless evaded or blocked.

A = Random(30,33.75), D = defense, M = (level * magic)/256 + 4.

デブチョコボ   Fatso Chocobo

Physical damage to all enemies. Always hits. 8% chance of occurring instead of Chocobo Kick.

A = Random(75,84.375), D = defense, M = (level * magic)/256 + 4.

 シルフ    SylphMP: 8

Optional. Sylph is one of the few summons that is bought (for 350 gil) rather than won.

かぜのささやき  Wind's Murmur

Damages one enemy, slightly healing the party based on the damage done. Always hits (but the Aegis Shield can block it).

A = Random(30,33.75), D = MDef, M = (level * magic)/256 + 4. Each party member is healed by damage/4 unless Stone or Dead.

Despite being a draining attack of sorts, Wind's Murmur works normally against undead targets. The recovery also works normally on the undead, unlike most healing, so feel free to use it when someone's wearing Bonemail.

 レモラ    RemoraMP: 2

Optional. Remora is one of the few summons that is bought (for 250 gil) rather than won.

まとわりつき   Latch On

Sets Paralyze status on one enemy. No damage.

Success rate is (100 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

 シヴァ    ShivaMP: 10

Optional. Beat Shiva (and three henchmen) in the Worus Castle Water Supply Tower for the summon.

ダイアモンドダストDiamond Dust

Ice element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(38,42.75), D = MDef, M = (level * magic)/256 + 4

 ラムウ    RamuhMP: 12

Optional. Beat Ramuh in the forest east of the Village of Istory for an item to learn the summon.

さばきのいかづち Thunder of Judgment

Thunder element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(53,59.625), D = MDef, M = (level * magic)/256 + 4

 イフリート  IfritMP: 11

Required. Beat Ifrit under the Ancient Library for the summon.

じごくのかえん  Flames of Hell

Fire element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(45,50.625), D = MDef, M = (level * magic)/256 + 4

 タイタン   TitanMP: 25

Required. Beat Titan in the Karnak Meteorite for the summon.

だいちのいかり  Wrath of the Earth

Earth damage to all enemies. Misses foes with Float (usually flying monsters), always hits otherwise.

A = Random(110,123.75), D = MDef, M = (level * magic)/256 + 4

 ゴーレム   GolemMP: 18

Optional. Rescue Golem from his attackers in the {wyvern valley} for an item to learn the summon.

アースウォール  Earth Wall

Protects the party from physical damage until exhausted. Does nothing if cast when already in effect.

Blocks the next (caster's level + 20) * 50 physical damage against the party.

 カトブレパス CatoblepasMP: 33

Optional. Beat Catoblepas in {the northwest island} in World 2 for an item to learn the summon.

あくまのひとみ  Demon's Eye

Sets Stone status on one enemy, effectively killing it. No damage.

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

 カーバンクル CarbuncleMP: 45

Optional. Beat Carbuncle in {Castle Exdeath} for the summon.

ルビーのひかり  Ruby Light

Sets Reflect status on all allies. Always hits.

 シルドラ   SyldraMP: 32

Optional. Visit the Pirates' Hideout with Lenna and Faris in World 3 for a scene and the summon.

サンダーストーム Thunderstorm

Wind element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(165,185.625), D = MDef, M = (level * magic)/256 + 4

 オーディン  OdinMP: 48

Optional. Beat Odin within a minute in the {Bal} Castle Basement in World 3 for the summon.

ざんてつけん   Zantetsuken

Kills all enemies, regardless of immunities. Always fails against Heavy types, always succeeds otherwise.

Odin has a (80 + user level - target level)% chance to use Zantetsuken as long as at least one target is not Heavy. He uses Gungnir instead if all targets are Heavy or if the Zantetsuken check fails.

グングニル    Gungnir

Physical damage to one random enemy. Always hits.

A = Random(255,286.875), D = defense, M = (level * magic)/256 + 4.

 フェニックス PhoenixMP: 99

Optional. Clear the {Phoenix Tower} for the summon. When summoned, both of the following effects occur.

てんせいのほのお Flames of Reincarnation

Fire element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(105,118.125), D = MDef, M = (level * magic)/256 + 4

てんせいのほのお Flames of Reincarnation

Removes Dead and recovers all HP and MP. Acts as an instant-death attack against the undead, always hits otherwise.

Always hits undead, unless they are also Heavy, in which case it always misses.

 リバイアサン LeviathanMP: 39

Required?. Beat Leviathan in {Istory Falls} for the summon.

だいかいしょう  Great Tidal Wave

Water element damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(195,219.375), D = MDef, M = (level * magic)/256 + 4

 バハムート  BahamutMP: 66

Optional. Beat Bahamut at the Northern Mountain after unsealing him for the summon.

メガフレア    Megaflare

Neutral magic damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(250,281.25), D = MDef, M = (level * magic)/256 + 4


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