Use sword magic with the Sword Mage's !Magic Sword command. Once used, sword magic remains in effect for the rest of the battle or until replaced.
Sword magic is learned simply by having the corresponding Black Magic or White Magic spell.
Sword magic overrides the weapon's innate element, if any. Sword magic of no element makes the attack non-elemental. Status effects are always inflicted if the attack hits, even if for zero damage, unless the target is immune.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.
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MP: 2 |
Enchants weapon with Fire. Doubles A and zeroes D against targets weak to Fire. Target absorbs Fire: D = 0, target is healed. Target halves Fire: M is halved. Target immune to Fire: Attack misses. |
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MP: 2 |
Enchants weapon with Ice. Doubles A and zeroes D against targets weak to Ice. Target absorbs Ice: D = 0, target is healed. Target halves Ice: M is halved. Target immune to Ice: Attack misses. |
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MP: 2 |
Enchants weapon with Thunder. Doubles A and zeroes D against targets weak to Thunder. Target absorbs Thunder: D = 0, target is healed. Target halves Thunder: M is halved. Target immune to Thunder: Attack misses. |
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MP: 1 |
Enchants weapon with Poison. Doubles A and zeroes D against targets weak to Poison. Inflicts Poison status on the target (100% if not immune). Target absorbs Poison: D = 0, target is healed. Target halves Poison: M is halved. Target immune to Poison: Attack misses. |
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MP: 1 |
Enchants weapon with Silence. Ignores elemental traits and inflicts Silence status on the target (100% if not immune) in addition to damage. |
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MP: 2 |
Enchants weapon with Sleep. Ignores elemental traits and inflicts Sleep status on the target (100% if not immune) in addition to damage. |
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MP: 5 |
Enchants weapon with Fire. Triples A and zeroes D against targets weak to Fire. Target absorbs Fire: D = 0, target is healed. Target halves Fire: M is halved. Target immune to Fire: Attack misses. |
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MP: 5 |
Enchants weapon with Ice. Triples A and zeroes D against targets weak to Ice. Target absorbs Ice: D = 0, target is healed. Target halves Ice: M is halved. Target immune to Ice: Attack misses. |
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MP: 5 |
Enchants weapon with Thunder. Triples A and zeroes D against targets weak to Thunder. Target absorbs Thunder: D = 0, target is healed. Target halves Thunder: M is halved. Target immune to Thunder: Attack misses. |
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MP: 6 |
Enchants weapon with Drain. Ignores elemental traits, but damage is otherwise unchanged. The user recovers HP equal to the amount of damage inflicted (reversed against the undead). |
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MP: 8 |
Enchants weapon with Stone. Ignores elemental traits and inflicts Stone status on the target (100% if not immune) in addition to damage. In other words, a hit instantly eliminates any enemy not immune to Stone status, which includes at least one boss. |
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MP: 3 |
Enchants weapon with Poison. Quadruples A and zeroes D against Heavy targets weak to Poison. Instantly kills targets weak to Poison that are not Heavy, regardless of immunity. Target absorbs Poison: D = 0, target is healed. Target halves Poison: M is halved. Target immune to Poison: Attack misses. |
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MP: 15 |
Enchants weapon with Fire. Quadruples A and zeroes D against Heavy targets weak to Fire. Instantly kills targets weak to Fire that are not Heavy, regardless of immunity. Target absorbs Fire: D = 0, target is healed. Target halves Fire: M is halved. Target immune to Fire: Attack misses. |
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MP: 15 |
Enchants weapon with Ice. Quadruples A and zeroes D against Heavy targets weak to Ice. Instantly kills targets weak to Ice that are not Heavy, regardless of immunity. Target absorbs Ice: D = 0, target is healed. Target halves Ice: M is halved. Target immune to Ice: Attack misses. |
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MP: 15 |
Enchants weapon with Thunder. Quadruples A and zeroes D against Heavy targets weak to Thunder. Instantly kills targets weak to Thunder that are not Heavy, regardless of immunity. Target absorbs Thunder: D = 0, target is healed. Target halves Thunder: M is halved. Target immune to Thunder: Attack misses. |
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MP: 10 |
Enchants weapon with Holy. Quadruples A and zeroes D against Heavy targets weak to Holy. Instantly kills targets weak to Holy that are not Heavy, regardless of immunity. Target absorbs Holy: D = 0, target is healed. Target halves Holy: M is halved. Target immune to Holy: Attack misses. |
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MP: 30 |
Enchants weapon with Flare. Increases A by 100, reduces D to 25%, and ignores elemental traits. Very nice if your opponent lacks an exploitable weakness, but the appropriate elemental spell is stronger otherwise, and costs less too. |
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MP: 1 |
Enchants weapon with Aspir. If damage as determined normally (ignoring elemental traits) is at least 1, the caster instead steals 1/4 of the target's current MP (reversed against the undead). |
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