Use White Magic with the White Mage's !White Magic command. All White Magic except Dispel can be reflected.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.
White Magic | |||
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MP: 4 | Price: 180 |
Recovers HP to one or all allies or enemies. Damages the undead. Always hits. A = Random(15, 16.875), halved if multitargetting. D = 0. M = (level * magic)/256 + 4. |
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MP: 1 | Price: 80 |
Shows target's level, current and max HP (or "?????/?????" if the target's HP cannot be scanned), elemental weaknesses (if any), and current status effects (if any). Targets one enemy or ally. Always hits. Level gains from Hero's Song are ignored. |
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MP: 2 | Price: 90 |
Removes Poison status from one ally or enemy. Fails if the user has Charm status, otherwise always hits. |
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MP: 2 | Price: 280 |
Adds Silence status to one or all enemies or allies. Success rate is (75 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 3 | Price: 280 |
Adds Protect status to one ally or enemy. Always hits unless target is immune. |
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MP: 5 | Price: 300 |
Toggles Mini status on one or all enemies or allies. Success rate is (90 + user's level - target's level)%. Each target has an additional MEvd% chance to avoid it even if a success is determined. Minimum can be found in the airship hangar long before it's available in stores. |
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MP: 9 | Price: 620 |
Recovers HP to one or all allies or enemies. Damages the undead. Always hits. A = Random(45, 50.625), halved if multitargetting. D = 0. M = (level * magic)/256 + 4. Triple the power of Cure, for little more than double the MP. |
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MP: 29 | Price: 700 |
Removes Dead and recovers 12.5% of max HP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (50 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 4 | Price: 650 |
Adds Charm status to one enemy or ally. Success rate is (75 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 6 | Price: 3000 |
Adds Image(2) status to one ally or enemy. Always hits unless target is immune. |
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MP: 5 | Price: 3000 |
Adds Shell status to one ally or enemy. Always hits unless target is immune. |
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MP: 10 | Price: 3000 |
The prevailing theory on Japanese sites is that Esuna is short for 永久ステータスを治す (eikyuu SUTEETASU wo naosu), meaning "cures permanent status". The naming is a throwback to FF2, where it could cure only persisting status effects and existed alongside Basuna ('ba' is held to be from バトル中 = "in-battle"), which only cured status effects that wore off after combat. Esuna has since become a more general-purpose status-curing spell, but the name stuck. Removes Darkness, Poison, Mini, Toad, Stone, Silence, Charm, Paralyze, Sleep, and Aging status from one ally or enemy. Fails if the user has Charm status, otherwise always hits. Esuna can be found in Castle Karnak before it's available in stores. |
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MP: 27 | Price: 6000 |
Recovers HP to all allies or enemies, or full HP if cast to a single target. Damages the undead. When cast to a single undead target, HP is set to single digits unless the target is also Heavy, in which case it misses. Curega always hits otherwise. If multitargetting, Curega acts like a normal cure spell, with A = Random(180, 202.5)/2, D = 0, and M = (level * magic)/256 + 4. Four times the power of Cura for only triple the MP. |
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MP: 15 | Price: 6000 |
Adds Reflect status to one ally or enemy. Always hits unless target is immune. |
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MP: 8 | Price: 6000 |
Adds Berserk status to one ally or enemy. Always hits unless target is immune. |
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MP: 50 | Price: 10,000 |
Removes Dead and recovers all HP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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MP: 20 | Price: n/a |
Holy element damage to one enemy or ally. Always hits (but the Aegis Shield can block it). A = Random(241, 271.125). D = MDef. M = (level * magic)/256. Holy can't be bought. It must be won in the {Fork Tower}. |
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MP: 12 | Price: 10,000 |
Removes Float, Image, Berserk, Regen, Slow, Haste, Stop, Shell, Protect, and Reflect status from one enemy or ally. Fails if the user has Charm status, otherwise always hits. Dispel can't remove "permanent" statuses such as Reflect from a Reflect Ring. |
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