Concoct new and bizarre potions with the Chemist's !Mix command. Mixes always target a single ally or enemy, chosen by the player, and can NOT be reflected.
Where a mix result and a normal item have the same name, the mix result is usually somehow better. Usually, but not always.
For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.
The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.
Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.
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ポーション | Potion | Potion + Potion, Potion + Holy Water | |
Recovers 90 HP, doubled if used with Medicine Lore. The undead take damage instead. 40 better than a normal Potion. |
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せいめいのみず | Water of Life | Potion + High Potion | |
Adds Regen status. Always succeeds unless target is immune. |
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エクスポーション | X-Potion | Ether + Potion or Turtle Shell | |
Recovers all HP. Reduces undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. |
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エリクサー | Elixir | Elixir + Potion, High Potion, Ether, Elixir, Revivify, Antidote, or Eyedrops | |
Recovers all HP and MP. Reduces undead that are not Heavy to single-digit HP. Undead that are also Heavy are unaffected. Just a normal Elixir. Don't waste your items. |
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リザレクション | Resurrection | Phoenix Tail + Potion or High Potion | |
Removes Dead and recovers all HP (and MP?). Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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おとめのキッス | Maiden's Kiss | Maiden's Kiss + Potion, High Potion, or Maiden's Kiss | |
Removes Toad status and recovers some HP (damages the undead). A = Random(30, 33.75), D = MDef (?), M = (level * magic)/256 + 4 |
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エーテル | Ether | Potion + Turtle Shell, Ether + Ether or Holy Water | |
Recovers 80 MP, doubled if used with Medicine Lore. Twice as strong as a normal Ether. |
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ニュートラライズ | Neutralize | Antidote + Potion or High Potion | |
Removes Poison status and recovers some HP (damages the undead). A = Random(30, 33.75), D = MDef (?), M = (level * magic)/256 + 4 |
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キュアブラインド | Cure Blind | Eyedrops + Potion or High Potion | |
Removes Darkness status and recovers some HP (damages the undead). A = Random(30, 33.75), D = MDef (?), M = (level * magic)/256 + 4 |
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ドラゴンパワー | Dragon Power | Dragon Fang + Potion or High Potion | |
Adds 20 to level (up to 99) for the duration of battle. |
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ダークポーション | Dark Potion | Dark Matter + Potion or High Potion | |
Inflicts 666 damage. Hit rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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ハイポーション | High Potion | High Potion + High Potion or Holy Water | |
Recovers 900 HP, doubled if used with Medicine Lore. The undead take damage instead. 400 better than a normal High Potion. |
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ハーフエリクサー | Half Elixir | High Potion + Ether | |
Recovers all MP. |
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エーテルドライ | Ether Dry | High Potion + Turtle Shell | |
Recovers 160 MP, doubled if used with Medicine Lore. Four times as strong as a normal Ether. |
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よび1 | Spare 1 | Unused | |
リンカネーション | Reincarnation | Phoenix Tail + Ether or Elixir | |
Removes Dead and recovers all HP and MP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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リリスのくちづけ | Lilith's Kiss | Maiden's Kiss + Ether or Elixir | |
Drains MP, restoring to the user the amount removed from the target (reversed on the undead). A = Random(45, 46.40625), D = MDef / 32, M = (level * magic)/256 + 4. It's like Aspir on steroids. Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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レジストポイズン | Resist Poison | Ether + Antidote | |
Target gains Poison (status) immunity. Does not protect against Poison (element). |
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レジストファイア | Resist Fire | Ether + Eyedrops | |
Target absorbs Fire damage. |
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ドラゴンシールド | Dragon Shield | Ether + Dragon Fang | |
Target becomes immune to Fire, Ice, and Thunder damage. |
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ダークエーテル | Dark Ether | Ether + Dark Matter | |
Reduces MP to 25% of its current value (round fractions down). Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. It's like the Blue Mage's Magic Hammer, but more powerful and more accurate. |
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しっぱいさく | Failed Batch | Elixir + Turtle Shell | |
75% chance to set HP Leak status (always hits). 25% chance to reduce HP to single digits (always misses Heavy, always hits otherwise). |
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ちょうごう0023 | Mixture 0023 | Unused | |
ちょうごう0024 | Mixture 0024 | Unused | |
きょじんのくすり | Giant Drink | Elixir + Dragon Fang | |
Doubles maximum and current HP (up to 9999) for the rest of the battle. Only works once per battle. |
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ダークエリクサー | Dark Elixir | Elixir + Dark Matter | |
Reduces HP to single digits. Always fails against Heavy types. Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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フェニックスのお | Phoenix Tail | Phoenix Tail + Phoenix Tail | |
Removes Dead and recovers 25% of max HP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. Same as a normal Phoenix Tail except the hit rate against the undead. Don't bother. |
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いのちのキッス | Kiss of Life | Phoenix Tail + Maiden's Kiss | |
Removes Dead and recovers 50% of max HP. Acts as an instant-death attack against the undead, always hits Dead targets that are not undead, always misses live targets that are not undead. Hit rate on undead is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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ライフシールド | Life Shield | Phoenix Tail + Holy Water | |
Target gains Dead immunity. That's one way to keep Death off your back. Only works against some types of instant death, though, so be careful. |
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ばんのうやく | Panacea | Phoenix Tail + Turtle Shell | |
Removes Stone, Toad, Mini, Poison, Darkness, Aging, Sleep, Paralyze, Charm, Berserk, Mute, Stop, and Slow status. |
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レジストアイス | Resist Ice | Phoenix Tail + Antidote | |
Target absorbs Ice damage. |
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レジストサンダー | Resist Thunder | Phoenix Tail + Eyedrops | |
Target absorbs Thunder damage. |
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ドラゴンアーマー | Dragon Armor | Phoenix Tail + Dragon Fang | |
Adds Reflect, Protect, Shell, and Regen status, regardless of immunities. |
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デスポーション | Death Potion | Phoenix Tail + Dark Matter | |
Kills one enemy or ally (adds Dead status). Undead targets instead recover to full HP. Always hits unless target is immune. |
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しゅくふくのキッス | Kiss of Blessing | Maiden's Kiss + Holy Water | |
Adds Berserk, Image (2), and Haste status, regardless of immunities. Berserk that bypasses immunities is exceedingly abusable. |
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ドレインキッス | Drain Kiss | Maiden's Kiss + Turtle Shell | |
Drains HP, restoring to the user the amount removed from the target (reversed on the undead). A = Random(255, 286.875), D = MDef, M = (level * magic)/256 + 4. It's like Drain on steroids. Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined. |
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レビテト | Levitate | Maiden's Kiss + Antidote | |
Sets Float status. Always succeeds unless target is immune. An easy way to levitate before Levitate is available for your Time Mages. |
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ラミアのくちづけ | Lamia's Kiss | Maiden's Kiss + Eyedrops | |
Sets Charm status. Always succeeds unless target is immune. |
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りゅうのくちづけ | Dragon's Kiss | Maiden's Kiss + Dragon Fang | |
Dragon and Heavy are added to the target's type. Heavy keeps Gravity-type magic and certain instant-death attacks from working. Dragon only(?) matters for attacks strong vs. dragons. |
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かえるのキッス | Frog's Kiss | Maiden's Kiss + Dark Matter | |
Sets Toad status. Always succeeds unless target is immune. |
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せいすい | Holy Water | Holy Water + Holy Water | |
Removes Zombie status and recovers some HP. A = Random(75, 84.375), D = MDef (?), M = (level * magic)/256 + 4. As strong as two and a half normal ones. |
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バッカスのさけ | Bacchus's Wine | Holy Water + Turtle Shell | |
Sets Berserk status. Always succeeds unless target is immune. |
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サムソンパワー | Samson Power | Holy Water + Antidote | |
Adds 10 to level (up to 99) for the duration of battle. |
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エレメンタルパワー | Elemental Power | Holy Water + Eyedrops | |
Target gains Fire up, Ice up, Thunder up, Water up, Wind up, Earth up, Poison up, and Holy up. 50% bonus power for elemental magic. Your mages will love this one. |
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ホーリーブレス | Holy Breath | Holy Water + Dragon Fang | |
Holy damage, base amount = user's current HP. Always hits, ignores defense. |
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しっぱいさく | Failed Batch | Holy Water + Dark Matter | |
Sets Poison status. Always succeeds unless target is immune. |
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まもりのくすり | Protective Drink | Turtle Shell + Turtle Shell | |
Sets Protect and Shell status. Always succeeds unless target is immune. |
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かめのこうらわり | Shell Splitter | Turtle Shell + Antidote | |
Halves defense and MDef for the remainer of battle. |
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ヘイストドリンク | Haste Drink | Turtle Shell + Eyedrops | |
Sets Haste status, removes Slow status. Always succeeds unless target is immune. |
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しっぱいさく | Failed Batch | Turtle Shell + Dragon Fang | |
Removes 25% of current HP. Always fails on Heavy targets, always succeeds otherwise. |
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ばくやく | Explosive | Turtle Shell + Dark Matter | |
Inflicts damage equal to the user's current HP. Kills the user, regardless of Dead immunity. |
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どくけし | Antidote | Antidote + Antidote | |
Removes Poison status. Just a regular Antidote. Don't bother. Try Neutralize instead (Antidote + Potion). |
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きつけやく | Restorative | Antidote + Eyedrops | |
Removes Aging, Sleep, Paralyze, Charm, Berserk, and Silence status. |
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ポイズンブレス | Poison Breath | Antidote + Dragon Fang | |
Poison damage, base amount = half user's current HP. Always hits, ignores defense. |
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どくやく | Poison | Antidote + Dark Matter | |
Sets Poison status. Always succeeds unless target is immune. |
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めぐすり | Eyedrops | Eyedrops + Eyedrops | |
Removes Darkness status. Just regular Eyedrops. Don't bother. Try Cure Blind instead (Eyedrops + Potion). |
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あんこくのといき | Dark Sigh | Eyedrops + Dragon Fang | |
Sets Darkness, Charm, and HP Leak. Each always succeeds unless the target is immune. |
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あんこくのガス | Dark Gas | Eyedrops + Dark Matter | |
Sets Darkness status. Always succeeds unless the target is immune. |
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ドラゴンブレス | Dragon Breath | Dragon Fang + Dragon Fang | |
Fire/Ice/Thunder damage, base amount = user's current HP. Always hits, ignores defense. |
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ダークブレス | Dark Breath | Dragon Fang + Dark Matter | |
Damage = (user's max HP - user's current HP). Always hits. |
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シャドーフレア | Shadow Flare | Dark Matter + Dark Matter | |
Damage and HP Leak status. Always hits (but the Aegis Shield can block it). A = Random(240, 247.5), D = MDef / 32, M = (level * magic)/256 + 4. A slightly weaker Flare with HP Leak as a bonus. |
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よび2 | Spare 2 | Unused | |
よび3 | Spare 3 | Unused | |
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