Invoke the power of nature with the Geomancer's !Terrain command. Terrain can NOT be reflected.

The game picks the outcome by choosing a random value from 0 to the user's level, inclusive. This is referred to below as a "roll". If your level is at least the minimum roll for an outcome, then it's possible, though perhaps unlikely.

The terrain-roll-outcome mapping is as follows, according to in J. L. Tseng's FFV Algorithms and Stats FAQ:

Terrain Roll 0 to 10 Roll 11 to 20 Roll 21 to 50 Roll 50 or more
Type 1 Gust Earthquake Whirlwind Slash Tornado
Type 2 Branch Arrow Wild Leaf Dance Branch Spear Vine Hell
Type 3 Dust Storm Quicksand Desert Storm Burning Sands
Type 4 Will-o'-the-Wisp Bottmlss Swmp Poison Mist Bottmlss Swamp
Type 5 Tsunami Foehn Phantom Whirlpool Great Tsunami
Type 6 Will-o'-the-Wisp Will-o'-the-Wisp Will-o'-the-Wisp Sonic Boom
Type 7 Will-o'-the-Wisp Stalactite Whirlwind Slash Cave-In
Type 8 Will-o'-the-Wisp Stalactite Whirlpool Cave-In
Type 9 Whirlwind Slash Whirlwind Slash Sonic Boom Tornado
Type 10 Gust Whirlwind Slash Sonic Boom Tornado
Type 11 Gust Whirlwind Slash Sonic Boom Tornado
Type 12 Gust Whirlwind Slash Sonic Boom Tornado
Type 13 Gust Whirlwind Slash Tornado Tornado
Type 14 Will-o'-the-Wisp Will-o'-the-Wisp Will-o'-the-Wisp Sonic Boom
Type 15 Gust Sonic Boom Tornado Tornado
Type 16 Branch Arrow Wild Leaf Dance Branch Spear Vine Hell
Type 17 Gust Earthquake Cave-In Tornado
Type 18 Will-o'-the-Wisp Poison Mist Sonic Boom Cave-In
Type 19 Whirlwind Slash Whirlwind Slash Sonic Boom Tornado
Type 20 Branch Arrow Wild Leaf Dance Branch Spear Vine Hell
Type 21 Gust Whirlwind Slash Sonic Boom Sonic Boom
Type 22 Tsunami Whirlpool Great Tsunami Waterfall
Type 23 Gust Earthquake Tornado Tornado
Type 24 Whirlwind Slash Sonic Boom Tornado Tornado
Type 25 Whirlwind Slash Whirlwind Slash Sonic Boom Tornado
Type 26 Tsunami Whirlpool Great Tsunami Waterfall
Type 27 Gust Whirlwind Slash Sonic Boom Sonic Boom
Type 28 Whirlwind Slash Tornado Sonic Boom Tornado
Type 29 Whirlwind Slash Whirlwind Slash Whirlwind Slash Whirlwind Slash
Type 30 Tsunami Foehn Phantom Whirlpool Great Tsunami
Type 31 Dust Storm Quicksand Desert Storm Burning Sands
Type 32 Whirlwind Slash Whirlwind Slash Whirlwind Slash Whirlwind Slash
Type 33 Tornado Whirlwind Slash Sonic Boom Tornado
Type 34 Tornado Earthquake Whirlwind Slash Tornado

Don't ask which terrains are which; even the FAQ had no information on that.

 

For brevity's sake, on this page I'm shortening magic defense to MDef, evade rate to evade, magic evade rate to MEvd, and magic power to magic.

The basic damage formula for pretty much everything is Damage = (A - D) * M. It's what goes into A, D, and M that makes things interesting.

Since M acts as a damage multiplier, anything that modifies M modifies final damage. Modifiers to A and D have more complicated effects on final damage because A and D are compared to each other on the way to computing final damage.

 

Terrain
とっぷう     Gust

Wind damage to one enemy. Always hits (but the Aegis Shield can block it).

A = Random(38, 42.75), D = MDef, M = (level * magic)/256 + 4.

じしん      Earthquake

Earth damage to all enemies. Always misses targets with Float status, always hits otherwise.

A = Random(90, 101.25), D = MDef, M = (level * magic)/256 + 4.

かまいたち    Whirlwind Slash

Wind damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(90, 101.25), D = MDef, M = (level * magic)/256 + 4.

たつまき     Tornado

Reduces one enemy's HP to single digits. Always fails against Heavy types.

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

ブランチアロウ  Branch Arrow

Physical damage to one enemy. Always hits.

A = Random(53,59.625), D = defense, M = (level * magic)/256 + 4.

このはらんぶ   Wild Leaf Dance

Wind damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits (but the Aegis Shield can block it). 99% chance to inflict Darkness status.

A = Random(10,100), D = MDef, M = level/8 + 2

ブランチスピア  Branch Spear

Physical damage to one enemy. Always hits.

A = Random(150,168.75), D = defense, M = (level * magic)/256 + 4. Like Branch Arrow, nearly three times as powerful.

つたじごく    Vine Hell

Adds Slow status and removes Haste status on all enemies. Always succeeds unless target is immune.

さじん      Dust Storm

Earth/Wind damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits (but the Aegis Shield can block it). 50% chance to inflict Darkness status.

A = Random(10,100), D = MDef, M = level/8 + 2

りゅうさ     Quicksand

Eliminates one enemy. Always fails on Heavy targets, always succeeds otherwise, regardless of immunity.

デザートストーム Desert Storm

Earth/Wind damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(90, 101.25), D = MDef, M = (level * magic)/256 + 4.

ねっさ      Burning Sands

Earth/Fire damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(150, 168.75), D = MDef, M = (level * magic)/256 + 4.

つなみ      Tsunami

Water damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(38, 42.75), D = MDef, M = (level * magic)/256 + 4.

うずしお     Whirlpool

Reduces one enemy's HP to single digits. Always fails against Heavy types.

Success rate is (99 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

おおつなみ    Great Tsunami

Water damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(90, 101.25), D = MDef, M = (level * magic)/256 + 4.

おおつなみ    Great Tsunami

Water damage to all enemies. Always hits (but the Aegis Shield can block it).

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

フェーンファントムFoehn Phantom

Kills one enemy (adds Dead status). Undead targets are immune and instead recover to full HP.

Success rate is (100 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

おにびWill-o'-the-Wisp

Fire damage to one enemy. Damage is unpredictable but tends to increase with level. Always hits (but the Aegis Shield can block it). 50% chance to inflict Mini status.

A = Random(10,100), D = MDef, M = level/8 + 2

そこなしぬま   Bottomless Swamp

Eliminates all enemies. Always fails on Heavy targets, but ignores instant death immunity.

Success rate is (66 + user's level - target's level)%. The target has an additional MEvd% chance to avoid it even if a success is determined.

ポイズンミスト  Poison Mist

Poison damage to all enemies. Damage is unpredictable but tends to increase with level. Always hits (but the Aegis Shield can block it). 99% chance to inflict Poison status.

A = Random(10,100), D = MDef, M = level/8 + 2

ウォーターフォールWaterfall

Water damage to one enemy. Always hits (but the Aegis Shield can block it).

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

しょうにゅうせき Stalactite

Magic damage to one enemy. Always hits (but the Aegis Shield can block it).

A = Random(120, 135), D = MDef, M = (level * magic)/256 + 4.

らくばん     Cave-In

Random damage to random (enemy) targets. Hits four times. Always hits.

A = Random(50,200), D = MDef, M = 12. In other words, damage for each hit is always in the range 600 to 2400, nearly as good as Meteor.

ソニックブーム  Sonic Boom

Removes 3/4 of current HP from one enemy. Always fails on Heavy targets, always succeeds otherwise.


E-mail comments, corrections, etc.

Return to Final Fantasy 5 index
Return to translations index