Found | Uses | Cons |
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ヤ と ユミ ![]() |
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The Bow is the treasure of the Eastern Temple. It's right in plain sight in a central room, and there are no tricks to getting it once you've found the big key, though a few skeletons drop in once it's open. Arrows can be bought in stores, dropped by enemies, or found in certain pots and treasure chests. |
Attacks from a distance, inflicts a fairly good amount of damage, and is the weapon of choice against certain monsters. Arrows will knock spears, other arrows, and similar projectiles out of the air, but are knocked down themselves in the process. |
You need arrows to fire the Bow, and they are consumed when used. The firing rate is a bit slow. The flight speed of the arrows is a bit on the sluggish side. |
ぎんのヤとユミ ![]() |
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Use a Super Bomb (found in the Bomb Shop after clearing the Ice Temple and Misery Mire) to blow open the crack in the pyramid, then throw the Bow and arrows into the pond inside and answer honestly to get the Silver Arrow upgrade. All sources of arrows will now provide Silver Arrows instead. |
Same as the Bow and standard arrows, but they inflict far more damage, killing nearly anything in a single hit. Silver Arrows will knock spears, other arrows, and similar projectiles out of the air, and will keep flying even after doing so. Only Silver Arrows can finish off Ganon. |
Same as the Bow and standard arrows. |
ブーメラン ![]() |
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The Boomerang is in a chest in the Hyrule Castle dungeons, and while it's not required, it's hard to miss. |
Stuns most enemies, damages a few others, retrieves items from a distance, and triggers crystal switches. The Boomerang can be thrown in eight different directions, and, with good timing on the button presses, Link doesn't even have to be facing the same direction that he throws it in. |
Slow flight and limited range. Ineffective against some enemies. Stunned enemies recover given time, and always drop only a single rupee if killed while stunned, except those with special drops (like keys). |
ブーメラン ![]() |
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Toss the Boomerang into the pond behind the waterfall next to the Zora lake and respond honestly to upgrade it. |
Same as the standard Boomerang, but travels more quickly and doesn't stop until it hits something or reaches the edge of the screen. |
Ineffective against some enemies. The drawbacks to stunning still apply. |
フックショット ![]() |
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The treasure of the Swamp Temple. It sits in plain sight in a central room, and there are no tricks to getting it once you have the big key. |
The Hookshot latches on to certain objects and pulls Link over to them, even across pitfalls, and also pulls the fluffballs off of the Swamp Temple boss so that Link can kill them. Stuns most enemies, damages a few others, retrieves items from a distance, and triggers crystal switches. Particularly useful for killing the electric jellyfish. Oddly, Link is invulnerable while firing the Hookshot. |
Ineffective on some enemies. Can't be used diagonally. The same drawbacks to stunning as for the Bomerang apply. |
ばくだん ![]() |
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Treasure chests, jars, some enemies, etc. The easiest way to get Bombs early on is to open the chest in the cave in northwestern Kakariko Village for a few, then blast open the hut in southwestern Kakariko to get all you need from the jars. |
Bombs blow open weak walls and floors. Damage most enemies. Especially useful for blowing the mask off of the Temple of Darkness boss. Since Bombs take several seconds to explode, they are useful for triggering crystal switches after a delay. The blast can propel Link across short gaps, but this is never necessary except in unofficial modified versions of the game. |
Using Bombs consumes them. The explosion hurts Link if he's too close. Since the damage is fairly low and the timing is tricky, they're rarely useful as weapons except against enemies that are specifically vulnerable to them. |
きのこ ![]() |
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In plain sight in Bewilderment Forest. |
Give to the witch at the magic shop for Magic Powder. |
The mushroom itself does nothing. |
まほうのこな ![]() |
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Give a mushroom to the witch at the magic shop, then leave the screen, come back, enter the shop, and pick up the pouch. |
Turns some enemies into helpless veggies, mutates the electric cucumber things, vaporizes bushes, and turns anti-faeries into faeries. At least one villager and one chicken can also be transformed. Use some on the altar under the smithy to halve all magic consumption. |
Consumes magic (8 per use) Somewhat difficult to hit moving targets. Minimally useful in most situations. |
ファイアロッド ![]() |
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The treasure of Skull Woods. Cut down the 3x3 block of bushes and jump down the hole, then step on a star tile, blast through the wall, and pull the lever to reach the chest. |
Burns many enemies to death, damages some others, and lights torches, even from a distance. Easy to use, and the flames travel quickly. Opens the last section of the Skull Woods dungeon. Stuns the ice head of the Turtle Rock boss, allowing other weapons to damage it. |
Consumes magic (16 per use). Some enemies are immune, even some that the Bombar magic works against. |
アイスロッド ![]() |
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Bomb a cliff east of Lake Hylia, walk in, and grab the chest. |
Freezes many enemies solid and damages certain others, even from a distance. Frozen enemies never unfreeze, and they can also be picked up and thrown around. Stuns the fire head of the Turtle Rock boss, allowing other weapons to damage it. |
Consumes magic (16 per use). Doesn't actually kill most enemies, and some are immune entirely. These are not always the same ones as for the Ether magic. The ice blasts start slow and speed up, making aiming difficult. Like stunned enemies, frozen enemies will always drop only a single rupee when killed by most methods, except those with special drops (like keys). |
ボンバー ![]() |
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Go to the dead end in the Dark World where the passage to the desert is in the Light World, then use the Magic Mirror in the area marked off with stakes. Head west and use Mudora's Writings to read the stone tablet there. |
Burns most enemies to death, targeting all onscreen foes. Knocks down arrows and similar projectiles, for what it's worth. |
Consumes magic (32 per use). Some enemies are immune, even some that the Fire Rod works against. |
エーテル ![]() |
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After getting the Master Sword, use Mudora's Writings to read the stone tablet near the tower on top of Hebra Mountain. |
Freezes many enemies solid and damages certain others, even from a distance. Frozen enemies never unfreeze, and they can also be picked up and thrown around. Opens Misery Mire. Knocks down arrows and similar projectiles, for what it's worth. |
Consumes magic (32 per use). Doesn't actually kill most enemies, and some are immune entirely. These are not always the same ones as for the Ice Rod. The same drawbacks to freezing as for the Ice Rod still apply. |
シェイク ![]() |
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Toss something (anything will do, but the sign is good for the extra irony) into the circle of stones near the river's source in the Dark World. |
Turns many enemies into helpless veggies and kills certain others, targeting all onscreen foes. Opens Turtle Rock. Knocks down arrows and similar projectiles and shakes items out of trees, for what it's worth. |
Consumes magic (32 per use). Doesn't actually kill most enemies, and some are immune entirely. Use it in the wrong place, and you'll shake a swarm of angry bees out of a tree. |
カンテラ ![]() |
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The lantern can appear in any of: The chest in Link's house, the chest in the underground passage into the castle grounds, or the chest in Zelda's cell. Whichever one is opened first will have the Lantern, and all the others will hold five rupees. |
Lights lamps. Just by having it in your inventory, the area around Link will be lit up in dark rooms. |
Consumes magic (4 per use) when lighting lamps (the passive illumination is free). No use as an item other than lighting lamps. Minimal fire damage might have been nice. |
マジックハンマー ![]() |
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The treasure of the Temple of Darkness. Bomb through the wall from a dark room in the northwest section to reach the chest. |
Flattens stakes and moles, damages most enemies, and flips turtles over. Chips the mask off of the Temple of Darkness boss. Crushing frozen enemies usually gives a magic bottle. |
A bit slow for regular combat use. Very short range, even for a melee weapon. Bounces off of things like enemy swords, often making Link face the wrong way. |
シャベル ![]() |
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Talk to the tree-boy in the Dark World grove and agree to look for the Ocarina. Used temporarily for the digging minigame. |
Digs up the Ocarina. Digs up treasure in the digging minigame only. |
Outside of the minigame, does nothing useful except digging up the Ocarina. |
オカリナ ![]() |
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Get the Shovel, then dig around in the flowers in the Light World grove. |
Play it in front of the weathervane in Kakariko village to free a bird. After freeing the bird, play the ocarina anywhere outdoors in the Light World and the bird will carry Link to your choice of eight preset locations. Required to reach Misery Mire, and useful for traveling elsewhere. |
Only useful for transportation, though that would still be enough to make it worth getting even if it weren't required. Doesn't work in the Dark World. |
むしとりアミ ![]() |
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Talk to the sick boy in Kakariko Village when you have at least one Bottle. |
Catches bees and faeries. Deflects Agahnim's magic attacks without even lowering Link's shield. |
Not useful in most situations. If used against Agahnim, it's difficult to aim the deflected blasts. |
ムドラのしょ ![]() |
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Use the Pegasus Shoes to ram the bookshelf in the Kakariko Village bookhouse. |
Translates Hylian text. Required to enter the Desert Temple and to get Ether and Bombar. |
Only useful for reading Hylian. |
び ん ![]() |
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Could the large gap in the name be to suggest that something can fit inside? |
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1st) Go in the back door of the Kakariko Village pub and open the chest. 2nd) Buy from the bottle merchant in Kakariko Village for 100 rupees. 3rd) Swim under the bridge east of Link's house and talk to the man camping there. 4th) Take the locked chest found in the Dark World equivalent of the smithy to the man standing in the entrance to the Light World desert, and promise to keep his secret. |
Bottles hold bees, faeries, and potions for later use. Bees will attack nearby enemies when freed. The Gold Bee, found by ramming the fairy statue in the cave where the Ice Rod is found, does the same, but returns to Link to be recaught. Faeries function as they usually do (recover seven hearts), but will also come out on their own and revive Link if he runs out of health. Potions recover life, magic, or both, depending on the potion. |
The contents must first be obtained, and are consumed when used. Bees are usually more amusing than useful. Faeries heal less than potions. Potions must be used manually. |
ソマリアのツエ ![]() |
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The treasure of Misery Mire. Use the Hookshot and Pegasus Shoes to reach the chest before the floor collapses. |
Swing the staff to create a block. The block can hold down buttons, and can also be lifted and thrown. It usually damages enemies that touch it, but vanishes after five touches. Swing the staff when a block is present to make the block explode and shoot fragments off in four directions. This consumes no magic; only conjuring the block to begin with costs anything. Use the staff on the '?' spots in Turtle Rock to create platforms. |
Conjuring blocks consumes magic (8 per use). The damage is minimal, even if it is amusing to see enemies run into the block and bounce off. |
バイラのツエ ![]() |
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Use the warp tile near the mountain tower, then jump down to reach a cave. Pound down the moles, cross a long path full of spikes, and lift a large rock to reach the chest. All that's left is to get back out alive... it helps to bring the Magic Manteau and potions or faeries. |
Makes Link invincible and creates a ring of light around him. Use it again to cancel the effect. The ring damages and knocks away enemies. |
Continually consumes magic, though not as quickly as the Magic Manteau. The damage is minimal, and normally more of a bonus than a true reason to use it. Sword beams and the spin attack are unavailable while the staff is active. |
マジックマント ![]() |
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Push open the gravestone in the northeast corner of the graveyard and open the chest below. You'll need to warp from the Dark World or be able to lift heavy rocks to reach the grave. |
Makes Link invisible and invincible. Use it again to cancel the effect. Link can pass through certain obstacles, including bumpers, while it's active, and won't bounce off spiked blocks. |
Continually consumes magic, more quickly than the Staff of Byra. |
マジカルミラー ![]() |
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Reach the old man's cave on Hebra Mountain and he'll give it to you. Getting the Mirror is automatic, so you can't miss it. |
Warps Link from the Dark World to the corresponding location in the Light World. A temporary portal remains where Link last came to the Light World, allowing him to easily return to the Dark World at the same location. When used in a dungeon, warps Link to the entrance. |
No use other than warping. The warp will fail if there's anything in the way where Link is trying to warp. |
Found | Uses |
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Talk to Sahasralah after clearing the Eastern Temple. |
Hold A briefly and Link will dash full-speed ahead with his sword out. Link's sword and shield work as usual, with the shield blocking attacks from the side it's shown on. Press the keypad in any other direction to stop running. Ram trees and other objects to knock things loose. Slamming into badly cracked walls will break them down. Link will bounce off any solid obstacle he runs into, flying several steps backward. This can be used in at least one place (in Ganon's Tower) to hop over a gap in the floor. Exploit: Pitfall detection is skipped when starting to run, so turbo A with the right turbo speed (easiest with an emulator but possible with some turbo controllers) will allow Link to travel over pitfalls (not those with cliffs, though). |
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The treasure of the Desert Temple. Head to the northwest room after getting the big key to find the chest. |
Allows Link to lift stones, allowing access to more areas. Several warp tiles are hidden under stones. Darker stones are still too heavy to lift. |
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The treasure of Blind's Hideout. The chest is in a room in the basement with a partially collapsing floor. Quickly Hammer past the moles to reach it, then use the Hookshot to get back. |
Allows Link to lift even the heaviest stones. Several warp tiles are under heavy stones. |
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Go to the source of the river in the Light World (Power Gloves needed) and buy them for 500 rupees from the big Zora. |
Allows Link to swim in deep water. Hit A for a burst of speed while swimming. Link's shield still works in the water. Swim into a whirlpool to warp to a linked one elsewhere. |
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The treasure in the Tower of Hera. In the fifth floor, step on a star tile and walk into the central northern hole from the north to reach the chest on the floor below. |
Keeps Link from turning into a helpless pink bunny in the Dark World. Some dungeons have energy swirls that temporarily negate the protection. |
Found | Uses |
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Talk to Link's uncle in the tunnel into the castle. Unmissable. |
Kills stuff, cuts down bushes, and slices through some vines and curtains. Hold B to charge up for a spin attack that hurts as much as a slice from the Master Sword, but if something bumps the sword while charging, Link does a stab attack that hurts the same as a normal attack. |
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Pull it out of the pedestal in Bewilderment Forest after getting all three crests. Required to proceed. |
Does everything the first sword does, but reaches further, usually hurts twice as much, and launches energy bolts (which cause the same damage as the original sword) when Link is at full health. The spin attack hurts as much as the tempered sword, but if something bumps the sword while charging, Link does a stab attack that hurts the same as a slice from the starting sword. Cuts through Agahnim's barrier to enter the Hyrule Castle tower, and deflects his magic. |
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Use the Powerful Gloves to reach a frogman in the southern part of the Dark World village and take him to the smithy in the Light World. Pay 10 rupees and leave the Master Sword with them, then come back a bit later and they'll have it tempered. Link is swordless while they temper it. Why he doesn't just use his old sword is a mystery, and possibly an oversight. |
Does everything the Master Sword does, but usually hurts twice as much. The spin attack hurts as much as the gold sword, but if something bumps the sword while charging, Link does a stab attack that only hurts as much as a slice from the basic Master Sword. |
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Use a super bomb (clear the 5th and 6th Dark World dungeons for the Bomb Shop to carry them) to blow open the crack in the pyramid, then throw the tempered Master Sword into the pond inside and answer honestly to get the upgrade. |
Does everything the tempered Master Sword does, but usually hurts twice as much, and also lets Link attack the shocking cucumber things (but not electrified jellyfish or Agahanim) normally. The spin attack does the same damage as a normal attack, but if something bumps the sword while charging, Link does a stab attack that hurts the same as a slice from the tempered sword. |
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Talk to Link's uncle in the tunnel into the castle. Unmissable. |
Blocks arrows, spears, and rocks from whatever direction it's pointed in at the time. It still works when swimming, readying a spin attack, or dashing. Just take note of which way it's facing particular for the last two. |
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Toss the basic shield into the pond behind the waterfall next to the Zora lake and respond honestly to upgrade it. Alternately, some Dark World shops sell it for 500 rupees. |
Does everything the basic shield does, and also blocks small fireballs (from Zoras, etc.). |
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The treasure of Turtle Rock. Reach the chest by going outside in the southwest corner of B1, crossing the ledge outside, and coming in the other door. |
Does everything the enhanced shield does, and also blocks large fireballs and some lasers. Additionally blocks and reflects Wizzrobe attacks, though the reflection is merely cosmetic. Can't be eaten. |
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Link starts with it. |
Keeps Link from running around in his underwear. |
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The treasure of the Ice Temple. Link needs to bomb through the floor from the room above to reach the chest. |
Generally reduces the damage Link takes. The exact reduction varies depending on the attack. Reductions to 50% or 75% are common, but some sources of damage are completely unaffected. |
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The treasure of Ganon's Tower. Get the big key in B1, and the chest is right up the stairs. |
Generally reduces the damage Link takes. The exact reduction varies depending on the attack. Reductions to 25% or 50% are common, but some sources of damage are completely unaffected. |
ペンダント ![]() ![]() ![]() |
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Beat the bosses of the three Light World dungeons to get these. Although the status screen says "pendants" in both versions, the JP story text always refers to them as "crests". With all three collected, Link can pull out the Master Sword. The JP text also implies that having the crests makes Link stronger. |
クリスタル ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Beat the bosses of the seven Dark World dungeons other than Ganon's Tower to get these. The crystals actually hold the seven maidens descended from the Seven Sages, and they retain their (limited) powers even when trapped in crystals. It seems that Link's Courage and the maidens' Wisdom combine to enhance the powers of both. When all seven are assembled, they can break through the barrier on Ganon's Tower. |
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Hammer in the stake by the smithy and jump in the hole, then head north. Sprinkle some Magic Powder on the altar and a demon will appear and cast a spell on Link that makes him consume magic half as quickly (by halving the costs of all items that take magic to use). |